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Recent Game Reviews

10 Game Reviews

Much of the same as Runny Square, only I prefer this one because it's not so much of a ball buster... Runny square was so annoyingly hard it almost felt luck based, this feels very balanced and reasonable, due to this I was luckily able to get all the medals except Burning Kiss (32 kisses) and Lovely Kiss (64 kisses), Though I did NEARLY get 32 kisses... I like it and again, I have some medal recommendations...

It's got to be here somewhere... - Exit the Colours menu and start a game while everything is Black or white - 25pts.
Bright as the sun - Turn all customisable colours to white - 10pts.
Icarus - Kiss with Bright as the sun mode on - 25pts.
Good listener - Perform 10 kisses while everything is black or white (Not in 1 game) - 75pts.
Photographic Memory - Navigate Yourself through every menu while everything is black or white - 50pts.
Well that was annoying - Press every single button in the game at least once while everything is black and do it again while everything is white - 75pts.
It's too late! - Try to stop yourself after they switch sides - 5pts.
Awkward... - Brush against each other without kissing - 25pts.
Distant Admirer - Just look at each other for a minute... - 10pts.
Overconfident - Charge right forward as soon as the game starts - 5pts.
No Fear - Get a kiss without hesitating - 10pts.
Direct kiss - Get a kiss perfectly aligned - 15pts.
At the first opportunity - Get a kiss before the second bounce - 10pts.
Dramatic Romance - Get a prefect kiss by not hesitating, getting it before the second bounce, getting it perfectly aligned and with only red colours (any colour where B and G = 0 and the R is at least 1) - 100pts.

First of all thanks for the 220 free points! XD

This is basic and I appreciate it for its... Generosity... With medals

I just have a few recommendations for more medals:

Dizzy - Spin in a circle 5 times in a row without crashing - 20pts.
Nope... - do a U turn - 15pts.
esreveR - Complete a lap in reverse - 75pts
Cheaters never win - Go behind the start line and then pass it again - 25pts.
Close Call - Be at most only 2 pixels away from the wall - 50pts.
Why? - Die very close the next lap - 10pts.
WHY!? - Die very close the next lap with 10 points - 75pts.
WHY U SO MEAN!? - Die very close the next lap with 31 points - 100pts.
WHY MUST YOU TORTURE ME CRUEL AND SATANIC WORLD!? - Die very close the next lap with 99 points - 500pts.

I understand the last one is steep but... Whatever...

Last thing... The points you get for medals don't make sense to me sometimes... Not a big issue, but it really nagged me... For instance:

I get 100 pts. for dying 64 times which is easy but for persisting on and on to get a score of 8 I get 10pts.? I spent 40 minutes trying to get a score of 8 and that's all I get!?


Usually I think of some 1-5 paragraph long review because I feel that people just saying good is boring... But that's really all I can say...

(Wow, to think that I wrote a 7 paragraph comment on a Flappy Bird clone about the stock market, yet I couldn't think of more than 1 word for a simple yet complex at the same time puzzle game...)

Recent Audio Reviews

80 Audio Reviews

... So this is wierd, and it shows that it's your first thing, but honestly, not too bad for a first. First of all let's get the nitpick out of the way: this is DEFINITELY NOT dubstep. Anyway, on with the real review.

So idk what you're using to make this, so you're gonna have to excuse the accusation if I'm wrong, but just judging by the strange combos of synths I'd have to assume you're using a lot of presets, although not every synth sounds like a preset, so props for making some yourself if you did. Anyway point is, if you are I reccomend you stop. I used presets at first, and looking back I feel they held me back... They can still be useful for inspiration, especially if you don't understand the purpose of the synth, but it's generally a bad idea to use them for your final product.

The general notes and composition of this is nice, but in terms of synth design, most are simple but effective; some, mostly the basses sound like they must be presets, but besides that thumbs up I guess... Oh, and I can only imagine you made whatever sound that is at 1:02, because it sounds far too strange to be a preset. While I feel it's out of place here I like this. It's off-tune, but as it's used as a riser, that isn't too jarring. If you could find a way to make it sound more in-tune and then modulate it, you might have yourself an interesting dubstep synth.

Now we've got all that out of the way, it's time for the real REAL review... (lenny) It's really hard to judge this song on most aspects because not knowing the process behind it makes it hard to know what criticisms are warranted and actually helpful, however there is one area I know I can critique helpfully, and that is the percussion... Which honestly, for a first song again, you did a pretty good job honestly. These samples don't sound like they've been mastered to your discredit, but they are good, and if whatever you use has anywhere near the amount of useless trash samples FL Studio has, I must commend you on the time you took searching for the good samples; especially the toms. The issue is, as I said before, the samples don't sound like they've been mastered, and mastering is probably most important on your percussion. If you ARE using FL Studio, or anything else that would have these plugins I would seriously reccomend looking into learning to use Fruity Parametric EQ 2 and Maximus. If you don't have either of those, you should still have an EQ and a compressor of some sort, you'll just have to find out what they're called. Also, Maximus is a multiband compressor, something that can set different levels of compression for a low mid and high band of frequencies, so if you can find a multiband compressor, even better! Anyway, you'll wanna learn how to use those, which might have to be through your own experience... I haven't seen many people that teach others how to use DAWs try making free samples sound good, I've noticed a running theme of many of them just saying it's really hard to do that and sticking to their better paid samples. So basically, you're kinda on your own there... I make do with free samples, so if you think my percussion is any good in my music you can ask me about that, but otherwise that might be something you have to learn yourself.

Wow, that's a lotta text, but guess what? I'm not even done talking about percussion yet, it's a lot more complex and difficult than it seems... To make good percussion, the percussion needs to have an impact, and one great way in electronic music we can artificially exaggerate, improve, and enhance this impact is sidechaining. You may have already heard of this since basically everyone who's made electronic music ever seems to do it in everything, and there's a reason for that... It's because it's easy and effective. Sidechaining is when you reduce the volume of everything else when the kick or snare or sometimes even clap hits for a short time. Sometimes subtly, but usually quite drastically, sometimes even right to 0. There are many ways to do it, I used to use a fruity peak controller and link it to a volume channel and invert the input, but eventually I thought it sounded better to simply do it with automation clips, some people even do it with Fruity Limiter somehow. Anyway, you're just gonna have to find which way suits you, but if you look it up on Youtube you should see like 100 tutorials of varying quality with different methods. But guess what? I'm still not done, but don't worry! This is my final piece of advice. I can't tell if you had it on this, but this is just something I tell new people in general. On FL Studio by default when you open it on the master channel all the audio goes through there's already a fruity limiter placed in the bottom slot that prevents the volume ever getting into the yellow or red. This is good for not making your music earrape, however, it's not good for your drums. I don't know whether most DAWs do this, or if it's just FL Studio, but either way if it does; you should basically always replace this limiter with some other compressor that allows you to get your volume into the yellow, and maybe dip into the red a little for breif moments when things like heavy snares come in.

Thanks for reading

I mean... What was I expecting?

corrixisdead responds:


This starts out promisingly, simple but effective square synth. The bit at 0:26 feels a bit empty, I know this is on purpose, but I would reccomend putting in some ambient sounds to fill the empty space; just something subtle. There's also the vocals, I don't really like that kinda stuff in dubstep, but whatever other people do...

Then there's the drop. I just want you to know I don't think it's trash, I had to give this a 3.5 because of the issues, but I think it shows promise. I'm guessing that's a granulizer, or maybe Serum (I don't have Serum, but from what little I've seen it looks like it makes basses from samples in a similar way to how a granulizer can). It's a pretty cool "bass", but it's way too much on the high end, it's too "light". It doesn't have as much "momentum" or "impact" to it as it should. Now you could either change the sound by making it more low pitched (if you are using samples then you could take a lower pitched sample), or you could keep the sound as it is, but put a reese bass under it. I mean, it doesn't have to be a reese, but just some "heavy" bass under the other synth, I just think a reese would do the job pretty well... I at this point I was bordering on a 4, but I have to give this 3.5 still, because as well as this the drop isn't very varied. It's that one sound, a guitar and vocals. It doesn't have to be super varied, but I find these more experimental "basses" work well in smaller doses. That brings me onto the final problem with the drop, it sounds kinda empty. This is easily solved, just put some chords or an arp under everything, but it's still there.

Then there's the percussion, choosing a clap over a bassy, powerful snare doesn't seem right for dubstep. It's just too weak. I know claps are easier to master, so I'm guessing since this is apparently your first track, you chose them 'cause you were struggling with snares. I'm sorry if that isn't true, I don't like to assume negative things; but I did it in the past, and I wouldn't blame you if you have. All I can say is, I'd reccomend against it. It's probably gonna be hard, and you won't get results fast, but try learning to make some good snares. Again; sorry if that isn't the case, I'm not trying to patronise you, it's just really hard to see how experienced you are from this piece. Some thimgs would lead me to say novice, some pro.

From there on out, not much more to say, just maybe add a kick to that ending to make it more powerful. Overall promising, while flawed track. It's closer to a 4 than a 3 to me, so I voted 4 for you ;). Just fill these tracks up and make sure your sounds have power, but the result is still entertaining. I'll have my eye on you to get you scouted.

Amethystic responds:

Thanks so much for the opinion, you are right, i kinda felt like it's empty too but i really couldn't do anything to make it sound good. And yes, i use samples and i'll try to do what you told me. The vocals, i've put them there just cuz i feel like it gives the track a little bit more life.

Thanks again !

Recent Art Reviews

14 Art Reviews

Beautiful and once again, intimidating... Much of the same to be said here...

SmokingFrog responds:

it will be a nightmare to animate ..

Nice, it still fits into the style, while looking unique compared to the other machines and it's intimidating, but still doesn't like over the top or boss-like...

SmokingFrog responds:

Nice to hear that!
I had the fear that didn't coincide with the overall style.
Thanks for the feedback

Good design

SmokingFrog responds:

thanks, the pity is that at this stage, i'm unable to show the reasons behind the form.
Once i get finished the concepts ( at least half of the list), i will proceed to illustrate some ad posters to work as a sort of explanation.

I make Dubstep.

18, Male


Joined on 6/28/15

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